Game of Thrones LCG - Tuesday Nights @ Midgard Gaming

[Review] The Burning Wheel Revised

We review The Burning Wheel Revised. We explain some of the mechanics and go into deal about character creation. There is also a bit comparing it to other systems which are similar. And Yes... That is Mike snoring toward the end. XD

Podcast Length: 38 Minutes

Download link:

Intentions Rolled
Burning Wheel
Mouse Guard 
Dungeons & Dragons


  1. Cool episode. I love me some Burning Wheel. Just an FYI, The Sword is not balanced at all nor claims to be. Taking out the cheaty Elf is difficult for the human or the Roden alone, unless they're sneaky. Teaming up is often a great strategy.

    Beliefs are generally both paths to follow and objectives to achieve. If you resolve a Belief, you can just rewrite it or replace it to fit the new situation.

    Why does Let it Ride bother you?

    The climbing the stairs to fight the orc guy is a bad example for let it ride. First, as stated the task does not fit the intent. Climbing stairs does not achieve fighting an orc guy. If you're climbing stairs because the orc guy is at the top and you want to fight him. Then the intent is to get to the top, the task is climbing stairs (assuming that's even a roll). Maybe you want to get to the top before he runs away, which may be a speed test. Maybe you want to get to the top without him hearing you which could be a stealth test. Depending upon how the task and intent are phrased and what the failure condition is, Let it Ride might determine if you can climb this set of stairs or how fast or how quietly you're moving, until something changes in the fiction. Let it Ride means that if you roll Climb and fail, you aren't going to be able to climb the stairs.

    I'm not sure what the issues were with bloody versus. You can use spells with bloody versus. However, the idea is to use the complex Fight mechanics when everyone is really interested in making a big thing of the fight. It's not saving it for the big bad, although that might be how it works out. Anyway, making every single fight take 45 minutes to an hour so that one dude gets to use his particular spell repeatedly makes little sense.

  2. Sorry for the length I can go on and on about Burning Wheel stuff.

  3. Me and Brogan have different opinions. I cut out a lot of our bickering back and forth to save time but to be honest, I love bloody verses. You do it, add in what makes sense.. state intents, do stakes and roll. It is fast and gets the job done.. and moves the story forward.

    The let it ride, to be honest is in most story games in one form or another. Mystic Empyrean, Mouse Guard and even AW with the hard moves almost ensure you will move another path after facing the consequences of actions.

    I love hearing feedback on our podcasts so I am happy to hear this. :) mostly because it supports my view XD

    I think I will make use of the Same Page Tool for the next game :p

  4. Yes, Let it Ride is pretty ubiquitous. Same with Say Yes or roll the dice, which took a little beating in the episode too ;)

    I haven't spent much time with the Same Page Tool, but it might help with what sounded like some differing expectations going into the game. One thing I didn't understand was why was balance such an issue. So what if the Elf has a 9 sword skill? It's not terribly relevant to me pursuing my beliefs, is it?

  5. This is true but I think since since the game turned combat PvP very quickly, one of the players felt he was robbed due to balance issues. In Session 2 the elf turned on the orc and killed him off but I am unsure if that was a character of player decision. I say this mostly because the elf stated different intentions going into the 'Fight!' and he never got to attack because the Orc killed off Go'nash quickly. Then the elf decided to fight the orc who helped him once powered up his fighting skills with a song.

    I feel like I played that part wrong. The conflict was over as bth of their goals were met for that "Fight!". I should have got them to engage into another conflict or bloody verses stating different goals/intents. But it was a long game (3 1/2 hours and only 45 minutes of that was useable.) and I was rather frustrated after a task verses intent augment... gah haha But yes.. I messed up. :p

  6. Yeah, Orcs shouldn't fight Legolas straight up. Hit them from behind with a club before they start singing. When I square off against a cheaty elf in BW, I go in knowing I'm probably not walking out. I must hate them alot if I'm willing to do that.

    Some thoughts:
    1. Where was the Orc's hatred at? He can test hatred once per session instead his weapon skill once per session.
    2. Did the Orc spend persona on the roll?
    3. The Orc probably didn't have a deeds, or he could have spent it to add hatred to the roll. That's how you take out an elf!
    4. Did the Orc have a persona left at the end for "will to live?" PCs with persona can't be killed unless they want to die.
    5. Did the Orc try bating the Elf's beliefs? Elfs are a talky bunch. Maybe you bring up their family's honor and get them to stop their cheaty signing, or better yet, get them to meet at dawn when you can bring your friends.

    6. Were the player's fighting or the characters? Every time I've had conflicts with the other PCs in our group it's been a mutual decision where we both want it to go down. I would never, ever try to kill one of the other PCs if the player wasn't as into it as I am. The game asks you to be open with the core beliefs of your character and to have no secrets from the other players. You really can't do that unless you know 100% that the other players are going to use that knowledge to enhance the experience, not screw you over. So, going into that fight the Orc player should have been totally into the fight with a much better equipped elf. And the elf should have been excited about doing battle with the barbaric orc.

    And that's ultimately where I think the error occurred, not whether you guys chose to use a simple versus test or a full blown Fight! to resolve it. A one dice roll duel to the death can be an awesome way to resolve PvP. So can a 45 minute grueling battle. In fact, if everyone was in sync that decision would have occurred naturally because the Orc and Elf players would have been telling you how it was going to go down.